IMPLEMENTASI ANIMASI 2D DENGAN METODE ADDIE PADA PEMBELAJARAN GERAK DASAR TARI KELAS VII
Keywords:
Learning Media, 2D Animation Video, Basic Dance Movement, ADDIE MethodAbstract
The Merdeka Curriculum places Dance as a subject that is given at the junior high school level (SMP) class VII at SMPN 1 Gunung Jati. The quality of dance learning is influenced by educational components in improving the quality of learning, one of which is by utilizing learning media. The subjects in the study were class VII students at SMPN 1 Gunung Jati who took the subject of Dance. The problems so far include; (1) Learning media for basic dance movements is difficult to display motion and sound in print media pages, (2) The impact of increasing the implementation of dance learning media with 2D animation videos. The purpose of this research is; 1) To display learning media for basic dance movements with 2D animation and sound, (2) To find out the increase in the implementation of dance learning media with 2D animation video.. This research method uses the ADDIE method which has 5 stages, namely: Analysis, Design, Development, Implementation and Evaluation. ADDIE is a research method that is suitable for developing learning media because it is product oriented so it is suitable for developing 2D animated videos as learning media. The results of the normality test (Shapiro-Wilk) show a significant value of 0.082, this indicates that the results of the normality test have a significant value of more than 0.05. Therefore H0 is accepted, so that the application of 2D animation learning media has an impact on improving the quality of learning.
References
F. Dwi Tresna Santana, “JURNAL CERIA MENINGKATKAN KECERDASAN KINESTETIK ANAK USIA DINI MELALUI MEDIA TARI MAPAG LAYUNG,” vol. 2, no. 6, pp. 2714–4107, 2019.
Meliana, M. Lutfi, and Fitri, “Tantangan Manajemen Humas dalam Meningkatkan Mutu Pendidikan Di MAN 2 Bone,” 2022.
T. Tafonao, Y. Budi Ristiono, S. Tinggi Teologi KADESI Yogyakarta, and G. Bukit Sion Temanggung, “Peran Guru Agama dalam Meningkatkan Mutu Pembelajaran dengan Bantuan Multimedia,” Jurnal Komunikasi Pendidikan, vol. 4, no. 1, pp. 9–17, 2020, [Online]. Available: www.journal.univetbantara.ac.id/index.php/komdik
P. Aprilianto, S. Hadi Wijoyo, and F. Amalia, “PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI 2 DIMENSI DENGAN MODEL ADDIE PADA MATA PELAJARAN TEKNIK PENGOLAHAN AUDIO DAN VIDEO KELAS XII MULTIMEDIA SMKN 12 MALANG,” Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) , vol. 9, pp. 1137–1144, 2022, doi: 10.25126/jtiik.202294886.
A. Rinaldi Dikananda, S. Anwar, R. Danar Dana, and K. Muhamad Ishak, “Media Pembelajaran Video Animasi Organ Tubuh Manusia,” Jurnal Accounting Information System (AIMS, vol. 4, no. 2, pp. 19–28, 2021, doi: 10.32627.
S. Bakhri, “Animasi Interaktif Pembelajaran Huruf dan Angka Menggunakan Model ADDIE,” INTENSIF: Jurnal Ilmiah Penelitian dan Penerapan Teknologi Sistem Informasi, vol. 3, no. 2, p. 130, May 2019, doi: 10.29407/intensif.v3i2.12666.
R. Agustien, N. Umamah, and S. Sumarno, “3 Pengembangan Media Pembelajaran Video Animasi Dua Dimensi Situs Pekauman di Bondowoso Dengan Model Addie Mata Pelajaran Sejarah Kelas X IPS,” Jurnal Edukasi, vol. 5, no. 1, 2018.
R. M. Branch, Instructional Design: The ADDIE Approach. Springer US, 2009. [Online]. Available: https://books.google.co.id/books?id=d88ZMQAACAAJ
K. Amaliah, H. Retno Kuspiyah, S. Enggar Kencana Dewi, and U. Masrifah, “Penggunaan DUiK Bassel Dalam Proses Rigging Karakter Animasi 2D Legenda Pulau Kamaro,” 2022.
M. Jafar Sidiq, T. Harthoko, and A. Nur Patrio, “STOP MOTION DALAM PEMBUATAN FILM ANIMASI SERIES POPIPO BERJUDUL ‘MAKAN’ FAKULTAS SENI MEDIA REKAM INSTITUT SENI INDONESIA YOGYAKARTA 2021,” 2021.
D. Maharani and M. Hotami, “RENDERING VIDEO ADVERTISING DENGAN ADOBE AFTER EFFECTS DAN PHOTOSHOP,” 2017.
I. Nafisatus Zuhro and M. Sutomo, “DESAIN PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DENGAN MODEL ADDIE,” 2022.
B. Darma, STATISTIKA PENELITIAN MENGGUNAKAN SPSS (Uji Validitas, Uji Reliabilitas, Regresi Linier Sederhana, Regresi Linier Berganda, Uji t, Uji F, R2). Jakarta: GUEPEDIA, 2021.
Published
How to Cite
Issue
Section
Copyright (c) 2023 Dede Iriyanto, Nana Suarna, Raditya Danar Dana

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.